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I am a Deviously Deviant
irongiant775
Male/United States
Why I Am Here
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Last Visit: 1 week ago
Richard Garcia
Art Zone
Personal Zone
Misc. Zone
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No. Thank you. You're work is amazing! What do you primarily use? Traditional or digital?
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"...it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!" -Rocky Balboa
Now I'm being pushed to work basically in digital because of the deadly deadlines. I miss my oils, markers and watercolors. But I try to still work on my pencils. The most that I posted are basically photoshop and painter works. And thanks again for your interest.
I can understand that. Digital work isn't my preference, but it does get the job done faster, and when you have deadlines, you have deadlines.So, are you Masters of the Universe done in Painter or traditional? Thank you for replying.
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"...it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!" -Rocky Balboa
For Masters of the Universe I've made a first little sketch with pencils (very quick and little) and then make all the rest with photoshop. Then I realized that some parts looked not enough like traditional strokes, I was looking for something that reminded me some works of Earl Norem...so I returned to work on it with Painter and that's the final result.
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Always look on the bright side of death.
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Frosty
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Always check Ikari Studio's blog [link]
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"...it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!"
-Rocky Balboa
And thanks again for your interest.
--
Always check Ikari Studio's blog [link]
Thank you for replying.
--
"...it ain't about how hard you hit. It's about how hard you can get hit and keep moving forward. How much you can take and keep moving forward. That's how winning is done!"
-Rocky Balboa
--
Always check Ikari Studio's blog [link]
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